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Extended reality app development: Platforms, SDKs, toolkits

Choosing the right platform

The XR ecosystem has evolved rapidly, with several major platforms offering unique capabilities for developers. Selecting the right one depends on your target audience, hardware requirements, and desired level of immersion. Here's a breakdown of the most prominent platforms:

Apple Vision Pro (visionOS)

Apple's entry into spatial computing brings high-fidelity AR and mixed reality to the forefront. visionOS offers seamless integration with SwiftUI, RealityKit, and spatial input, making it ideal for premium experiences. Best suited for developers targeting enterprise use cases or high-end consumer markets.  

Use cases:

  • JigSpace, an AR product visualization app, lets users explore interactive 3D models of engines, medical devices, and more, fully integrated with spatial gestures.
  • Sky Guide leverages the immersive canvas of visionOS to let users “step into the night sky,” blending astronomy and real-world orientation.

Meta Quest (Horizon OS)

Meta’s Horizon OS powers the Quest line, including Quest 3 and newer models. Known for its standalone performance and mixed reality passthrough features, it supports Unity, Unreal, and native Meta SDKs. A solid choice for developers focused on gaming, social XR, or interactive learning.

Use cases:

  • Supernatural, a VR fitness app, turns workouts into full-body immersive sessions with real-time coaching and music integration.
  • Immersed enables remote teams to work together in shared virtual offices, supporting up to 5K resolution multi-monitor streaming.

Android XR (Google + Samsung)

The joint XR platform from Google and Samsung, often referred to as Android XR, offers open development powered by ARCore, OpenXR, and Gemini AI. It’s designed for flexibility and scale, especially on upcoming Samsung headsets and smart glasses.

Use cases:

  • YouTube XR is expected to integrate deeply, offering AI-curated immersive video content.
  • Enterprise apps are in development for remote assistance, real-time translation, and spatial AI navigation using Gemini models.

Though newer to market, Android XR is quickly gaining ground due to its openness, ecosystem integration, and AI-driven capabilities.

WebXR

For lightweight, browser-based experiences, WebXR allows you to build immersive content without requiring app store installation. Frameworks like A-Frame and Three.js make it possible to deliver AR and VR experiences across devices, including smartphones, headsets, and desktops.

Use cases:

  • Hello WebXR! (by Mozilla) is an interactive tutorial that showcases navigation, hand tracking, and scene manipulation, all in-browser.
  • Sketchfab allows users to explore and embed 3D models on any website, making WebXR a go-to for museums, education, and ecommerce.

Extended reality (XR) is reshaping industries, from immersive education and healthcare to next-gen retail and gaming. As adoption accelerates in 2025, developers face a growing ecosystem of tools and platforms.  

This guide breaks down the essential SDKs, toolkits, and frameworks for building AR, VR, and mixed reality apps, helping you choose the right starting point for your extended reality development project.

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Core development toolkits

Choosing the right development toolkit is key to building responsive, immersive XR experiences. Each toolkit offers distinct strengths—some geared toward visual realism, others toward cross-platform deployment or mobile-first AR. Here’s a breakdown of the most widely used tools in 2025:

Unity + XR Interaction Toolkit

Unity is the go-to engine for many XR developers due to its cross-platform support and rich asset ecosystem. With the XR Interaction Toolkit, developers can quickly implement common interaction patterns like teleportation, grabbing, and UI input across AR, VR, and MR devices.

Popular titles like Job Simulator and Wanderer VR were built using Unity, demonstrating its ability to support highly interactive and commercially successful XR applications.

Unreal Engine (UE5)

Unreal Engine excels in delivering photorealistic visuals and cinematic quality, making it a favorite for developers focused on high-end games, simulations, and architectural visualizations.

For example, Half-Life: Alyx leveraged Unreal’s capabilities to create one of the most immersive and graphically advanced VR experiences to date. Its Blueprint system also allows designers to build complex logic visually—no code required.

ARKit (Apple)

Apple’s ARKit powers AR development on iOS and visionOS, offering features like motion capture, LiDAR-based depth sensing, and real-world occlusion.

Apps like IKEA Place and Apple’s own Measure app showcase how ARKit enables real-time 3D object placement and spatial accuracy for consumer use cases, from trying out furniture to scanning rooms.

ARCore (Google)

ARCore provides the foundational AR features for Android, including environmental understanding, plane detection, and location-based AR.

Google Maps Live View uses ARCore to guide users with on-screen arrows and labels overlaid in real space, making navigation intuitive and location-aware in urban environments.

Mixed Reality Toolkit (MRTK)

Originally developed for Microsoft HoloLens, MRTK is a Unity-based toolkit that supports gaze input, spatial mapping, hand tracking, and voice commands. It’s commonly used for enterprise MR applications where precision and hands-free interaction are critical.

In fields like medical training and construction, MRTK powers tools such as Trimble XR10—a hardhat-integrated HoloLens system used for on-site visualization and alignment in industrial workflows.

WebXR + A-Frame / Three.js / Babylon.js

WebXR allows developers to deliver immersive content directly in the browser, with no downloads required. Frameworks like A-Frame and Babylon.js simplify the process of building interactive 3D scenes using JavaScript or HTML-like syntax.

Projects like Mozilla Hubs and interactive exhibits on Sketchfab highlight how WebXR makes it easy to build and deploy lightweight XR content for education, marketing, and online collaboration.

Extended reality app development: Platforms, SDKs, toolkits

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Extended reality app development: Platforms, SDKs, toolkits

Extended reality (XR) is reshaping industries, from immersive education and healthcare to next-gen retail and gaming. As adoption accelerates in 2025, developers face a growing ecosystem of tools and platforms.  

This guide breaks down the essential SDKs, toolkits, and frameworks for building AR, VR, and mixed reality apps, helping you choose the right starting point for your extended reality development project.

Choosing the right platform

The XR ecosystem has evolved rapidly, with several major platforms offering unique capabilities for developers. Selecting the right one depends on your target audience, hardware requirements, and desired level of immersion. Here's a breakdown of the most prominent platforms:

Apple Vision Pro (visionOS)

Apple's entry into spatial computing brings high-fidelity AR and mixed reality to the forefront. visionOS offers seamless integration with SwiftUI, RealityKit, and spatial input, making it ideal for premium experiences. Best suited for developers targeting enterprise use cases or high-end consumer markets.  

Use cases:

  • JigSpace, an AR product visualization app, lets users explore interactive 3D models of engines, medical devices, and more, fully integrated with spatial gestures.
  • Sky Guide leverages the immersive canvas of visionOS to let users “step into the night sky,” blending astronomy and real-world orientation.

Meta Quest (Horizon OS)

Meta’s Horizon OS powers the Quest line, including Quest 3 and newer models. Known for its standalone performance and mixed reality passthrough features, it supports Unity, Unreal, and native Meta SDKs. A solid choice for developers focused on gaming, social XR, or interactive learning.

Use cases:

  • Supernatural, a VR fitness app, turns workouts into full-body immersive sessions with real-time coaching and music integration.
  • Immersed enables remote teams to work together in shared virtual offices, supporting up to 5K resolution multi-monitor streaming.

Android XR (Google + Samsung)

The joint XR platform from Google and Samsung, often referred to as Android XR, offers open development powered by ARCore, OpenXR, and Gemini AI. It’s designed for flexibility and scale, especially on upcoming Samsung headsets and smart glasses.

Use cases:

  • YouTube XR is expected to integrate deeply, offering AI-curated immersive video content.
  • Enterprise apps are in development for remote assistance, real-time translation, and spatial AI navigation using Gemini models.

Though newer to market, Android XR is quickly gaining ground due to its openness, ecosystem integration, and AI-driven capabilities.

WebXR

For lightweight, browser-based experiences, WebXR allows you to build immersive content without requiring app store installation. Frameworks like A-Frame and Three.js make it possible to deliver AR and VR experiences across devices, including smartphones, headsets, and desktops.

Use cases:

  • Hello WebXR! (by Mozilla) is an interactive tutorial that showcases navigation, hand tracking, and scene manipulation, all in-browser.
  • Sketchfab allows users to explore and embed 3D models on any website, making WebXR a go-to for museums, education, and ecommerce.

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Core development toolkits

Choosing the right development toolkit is key to building responsive, immersive XR experiences. Each toolkit offers distinct strengths—some geared toward visual realism, others toward cross-platform deployment or mobile-first AR. Here’s a breakdown of the most widely used tools in 2025:

Unity + XR Interaction Toolkit

Unity is the go-to engine for many XR developers due to its cross-platform support and rich asset ecosystem. With the XR Interaction Toolkit, developers can quickly implement common interaction patterns like teleportation, grabbing, and UI input across AR, VR, and MR devices.

Popular titles like Job Simulator and Wanderer VR were built using Unity, demonstrating its ability to support highly interactive and commercially successful XR applications.

Unreal Engine (UE5)

Unreal Engine excels in delivering photorealistic visuals and cinematic quality, making it a favorite for developers focused on high-end games, simulations, and architectural visualizations.

For example, Half-Life: Alyx leveraged Unreal’s capabilities to create one of the most immersive and graphically advanced VR experiences to date. Its Blueprint system also allows designers to build complex logic visually—no code required.

ARKit (Apple)

Apple’s ARKit powers AR development on iOS and visionOS, offering features like motion capture, LiDAR-based depth sensing, and real-world occlusion.

Apps like IKEA Place and Apple’s own Measure app showcase how ARKit enables real-time 3D object placement and spatial accuracy for consumer use cases, from trying out furniture to scanning rooms.

ARCore (Google)

ARCore provides the foundational AR features for Android, including environmental understanding, plane detection, and location-based AR.

Google Maps Live View uses ARCore to guide users with on-screen arrows and labels overlaid in real space, making navigation intuitive and location-aware in urban environments.

Mixed Reality Toolkit (MRTK)

Originally developed for Microsoft HoloLens, MRTK is a Unity-based toolkit that supports gaze input, spatial mapping, hand tracking, and voice commands. It’s commonly used for enterprise MR applications where precision and hands-free interaction are critical.

In fields like medical training and construction, MRTK powers tools such as Trimble XR10—a hardhat-integrated HoloLens system used for on-site visualization and alignment in industrial workflows.

WebXR + A-Frame / Three.js / Babylon.js

WebXR allows developers to deliver immersive content directly in the browser, with no downloads required. Frameworks like A-Frame and Babylon.js simplify the process of building interactive 3D scenes using JavaScript or HTML-like syntax.

Projects like Mozilla Hubs and interactive exhibits on Sketchfab highlight how WebXR makes it easy to build and deploy lightweight XR content for education, marketing, and online collaboration.

Comparing SDK capabilities

Each XR SDK comes with its own strengths depending on your project goals, whether you’re building for high-end visuals, broad platform support, real-world mapping, or browser delivery. The table below highlights how today’s most popular XR toolkits compare across key development factors:

XR Platforms — capability comparison
Capability Unity + XR Toolkit Unreal Engine ARKit (Apple) ARCore (Google) WebXR (A-Frame, etc.)
Cross-platform Yes Yes No (Apple only) No (Android only) Yes
Rendering quality High Very high Moderate Moderate Low to moderate
Ease of use Moderate Low High Moderate High
Spatial mapping Strong Strong Advanced Moderate Basic
AI integration Custom via plugins Built-in options Limited Gemini & cloud AI JavaScript frameworks / libraries
Web support Limited Limited None None Full
Best use case Cross-device XR apps High-end visuals iOS & Vision Pro Android AR apps Browser-based XR content

When selecting your SDK, consider factors like your target platform, desired fidelity, and need for spatial or AI capabilities. In many cases, hybrid approaches, such as Unity + ARKit or Unreal + OpenXR, can unlock the best of both worlds.

Prototyping and testing

Prototyping is a critical phase in extended reality app development, helping you validate interaction design, spatial behavior, and performance before full deployment. The right testing tools can save time and reduce bugs early in your development cycle.

Key tools for XR prototyping

  • Unity Play Mode
    Enables rapid in-editor testing of XR interactions, UI logic, and scene flow. Ideal for checking mechanics before deploying to a headset.
  • Meta Quest Link / Air Link
    Allows developers to run and test Unity or Unreal applications directly on a Meta Quest headset using a PC, providing accurate feedback on headset performance and hand tracking.
  • Xcode Simulator (visionOS)

Apple’s simulator for Vision Pro apps lets you emulate gestures, UI behavior, and spatial layout using your Mac. Useful for layout and UI testing before deploying to a physical device.

While simulators and editor previews are helpful for early extended reality app development, testing on real hardware is essential for production-ready XR apps. Here's how the two approaches compare:

Simulators / Emulators vs Real Hardware — comparison
Aspect Simulators / Emulators Real Hardware
Input accuracy Simulated gestures and clicks True hand, eye, voice, and controller input
Performance testing Limited rendering + logic checks Real-world performance metrics
Spatial interactions Approximate environment only Actual room-scale interaction
User comfort evaluation Not possible Critical for UX tuning (e.g., motion sickness)
Deployment readiness Low High

Emulators are great for logic, layout, and basic UX prototyping, but physical testing is the only way to verify user comfort, real-time tracking, and environmental behaviors, especially in mixed and augmented reality.

Conclusion

Extended reality app development is more accessible than ever, but choosing the right platform, toolkit, and testing strategy is key to building successful experiences. By understanding the strengths of each SDK and leveraging real hardware for validation, developers can create XR applications that are immersive, responsive, and ready for the future.

Extended reality app development: Platforms, SDKs, toolkits

Extended reality (XR) is reshaping industries, from immersive education and healthcare to next-gen retail and gaming. As adoption accelerates in 2025, developers face a growing ecosystem of tools and platforms.  

This guide breaks down the essential SDKs, toolkits, and frameworks for building AR, VR, and mixed reality apps, helping you choose the right starting point for your extended reality development project.